myke3d Posted January 13, 2016 Share Posted January 13, 2016 (edited) Hi, I'm trying to do a simple A to B transformation like this from Rohan Dalvi .But I wanted to do more so I want the object to mach perfectly. I separated it in chucks using voronoy and packed it using assemble sop. I did the animation I want but I when I copy back to chunks I don't get the rotation of the points. When I do it with copy sop it works fine. I will send you this file with a demonstration. MORPH_POINT_POS.hiplc Edited January 13, 2016 by myke3d Quote Link to comment Share on other sites More sharing options...
Juraj Posted January 13, 2016 Share Posted January 13, 2016 Hi, it didn't work because in assemble setup you just replaced point's position. In second setup copy node used N attribute which you generated with noise to orient pieces. So you can use transform pieces SOP which will transform your pieces and orient them by N attribute. MORPH_POINT_POS_v2.hiplc Quote Link to comment Share on other sites More sharing options...
myke3d Posted January 13, 2016 Author Share Posted January 13, 2016 THANK YOU SO MUCH JURAJ... Sometimes we feel stupid after having a day trying to solve a damn thing and then the solution is so simple. Thank you a lot friend. 1 Quote Link to comment Share on other sites More sharing options...
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