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RBD initial velocities?


johnLIC

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I am trying to set initial velocities on some cubes that are copied onto a grid.  I can't make it work.  I am able to create a velocity attribute and put good values in it, but the sim does not want to use them.  It's quite possible I'm making a simple mistake.  I am including a simplified scene file that has a few notes in it.

rbd_init_vel_v01.hipnc

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Hello John. DOPs are looking for the point velocity to be in an attribute called v.

 

All I did in this hip was change velocity to v in the attrib promote SOP, then they fall at different speeds.

 

(Also, the VEX version you have here isn't working because you left the v attribute on the primitive and never promoted it down to the points.)

rbd_init_vel_v01_fix.hipnc

Edited by rich_lord
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