shrifazmy Posted January 17, 2016 Share Posted January 17, 2016 Hi am trying to setup a pyro sim but am getting a wired result here why my smoke look so fluffy like so Quote Link to comment Share on other sites More sharing options...
Juraj Posted January 17, 2016 Share Posted January 17, 2016 Welcome, it is hard to say why it does look so. Posting a .hip file would help to find a problem. Juraj Quote Link to comment Share on other sites More sharing options...
Farmfield Posted January 17, 2016 Share Posted January 17, 2016 (edited) Looks awesome! What is it? Well, something is off, obviously, either the shader, you have something messing up density, or you mistakenly set the wrong node as output somewhere. Juraj is right, hip would help a lot. Edited January 17, 2016 by Farmfield Quote Link to comment Share on other sites More sharing options...
Annon Posted January 18, 2016 Share Posted January 18, 2016 Looks like way too much velocity, either from your source or a "shape", turn everything off, turbulance, disturbance, source velocity etc, then start introducing them back in to see which one is messed up. 1 Quote Link to comment Share on other sites More sharing options...
shrifazmy Posted January 18, 2016 Author Share Posted January 18, 2016 Thank you guys this was very helpful Yes it was really an off value at the density and the temperature Quote Link to comment Share on other sites More sharing options...
RepubliCommando Posted January 18, 2016 Share Posted January 18, 2016 Yes turn anything OFF that may rip apart your volume such as disturbance and dissipation (or lower that value). Verify your gravity, boyancy and velocity are not conflicting in directions or speed. And make sure your density on your source is dense enough that your volume isn't too wispy to really take a fluffy shape, you want a dense enough volume to take a fluffy form. Quote Link to comment Share on other sites More sharing options...
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