JonW Posted January 17, 2016 Share Posted January 17, 2016 First, I'm new to houdini. I'm a fairly advanced nuke user though (if that is relevant) Second, I'm trying to do the cmiVFX - Houdini Fractals Clouds and Terrains tutorial, but it seems that quite a lot have changed with Houdini since that was made. In chapter 7 of the tutorial, you are supposed to render out an i3d file of a text. But, that node seems to be disabled in Houdini 15. From what I've come to understand, the i3d-workflow has been replaced by regular bgeo files, which I assume is for a good reason. However, the tutorial uses Texture3d and gradient 3d, which seems to require an i3d file. It seems that the Texture3d-node has been replaced with volume sample, and I assume that gradient3d has been replaced with volumegradient, however, I can't seem to replicate the result in the tutorial. I think it's because the volume gradient node is sligtly different, then gradient3d. Now, as I said, I'm sure that i3d is gone, for a good reason, and I don't feel the need to do it exactly the same way as in the tutorial, so how else can I displace the volume along the objects normal? Quote Link to comment Share on other sites More sharing options...
Juraj Posted January 17, 2016 Share Posted January 17, 2016 (edited) Welcome, there are couple of ways of doing it. Check attached file for some of them. It is similar technique that Cloud noise digital asset uses. When you multiply displacement amount by noise you can then create cloudy look. Juraj jt_vol_displace.hipnc Edited January 17, 2016 by Juraj Tomori Quote Link to comment Share on other sites More sharing options...
JonW Posted January 19, 2016 Author Share Posted January 19, 2016 Thank you!I will check it out. Quote Link to comment Share on other sites More sharing options...
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