cgcris Posted January 21, 2016 Share Posted January 21, 2016 (edited) Hi guys, wondered if it was possible to control the direction of a snake type FEM with a velocity field. I know I can use a sopsolver, and then set a custom force, but wondered If I would better results using a field. anyone know if this is possible? What I am trying to replicate is something like a carpet of snake, like in this clip. besides the snakes having their own movement, I need an overall direction path/direction https://youtu.be/VVgReLN2g8k?t=55 Edited January 21, 2016 by cgcris Quote Link to comment Share on other sites More sharing options...
Farmfield Posted January 21, 2016 Share Posted January 21, 2016 (edited) I'd go for a path and expressions, I played around a lot with both velocity fields and procedural animations based on paths and alike, and I bet it's not that complicated to set up... Edited January 21, 2016 by Farmfield Quote Link to comment Share on other sites More sharing options...
cgcris Posted January 21, 2016 Author Share Posted January 21, 2016 do you mean having the direction animation baked on the rest position and then blend it? Quote Link to comment Share on other sites More sharing options...
Farmfield Posted January 21, 2016 Share Posted January 21, 2016 Naeh, I'm thinking I'd create a crawl-loop on a spline then use that for a goal for the FEM, somehow, then have it crawl on it's own - kinda like in this setup... Particle Skull also did a self crawling FEM setup, so it works, now you only have to figure out how to best create the snake like motion instead or worm- or snail-like... Quote Link to comment Share on other sites More sharing options...
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