cwalrus Posted January 26, 2016 Share Posted January 26, 2016 Hi - I've created a very basic digital asset of a sphere with UVTexture applied as a test. When I open the .otl in Maya via Houdini Engine, it loses the UV's, and the texture vanishes. Even applying a new texture doesn't work at that point... Can anyone figure out what I"m doing wrong? Thanks! Archive.zip Quote Link to comment Share on other sites More sharing options...
cgcris Posted January 27, 2016 Share Posted January 27, 2016 not sure if this works, but try promoting uv's from points to vertex before going to Maya. Quote Link to comment Share on other sites More sharing options...
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