enquel Posted January 29, 2016 Share Posted January 29, 2016 I'm interested in a specific effect. Namely, I have a basic, perfectly square box modelled and sculpted in ZBrush, where I applied interesting displacement to edges. Now I want this effect to map onto other objects in Houdini, not only boxes - some look like slivers, shattered pieces of land, etc. Is there a Houdini Ninja here to show me a way? I thought the best solution would be to have each object same UV mapping, which would solve the case prettey easily - yet for objects which deviate from my original box object much (like boxes squased so they resemble a plane) there appear artifacts - which seems normal, since my displacement texture gets squased and stretched here and there. I thought of other solutions, like resigning from displacement texture and using remesher along with peak, smooth and facet - it gives me a nice effect, but I would like to have the possibility to transfer my displacement maps(designed for a box) onto other objects with same UV mapping. I hope I made myself clear. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
kungFu Posted March 3, 2016 Share Posted March 3, 2016 Might be easier to attach a scene. Can you recalculate the displacement to normalize the values after you distorted them (squashed and stretched you said). -kungFu Quote Link to comment Share on other sites More sharing options...
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