prekabreki Posted February 1, 2016 Share Posted February 1, 2016 Hi there. I've been searching for the answer for this for a while and I can't seem to find a concrete answer. Well, as the topic says I have two (or more) flipfluidobjects in a DOP network but I need to be able to: 1. Have them interact with each other 2. Be able to assign different shaders to them. When I merge everything into a single flipfluidobject and surface it, I can't figure out a way to mask one from the other. Sorry if this is a very basic question, but I'm at the end of my rope Obviously new to Houdini. Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted February 1, 2016 Share Posted February 1, 2016 (edited) You don't require two flip objects when you can have two separate source volumes and then you have two separate stream groups when you source from two different volumes. try using blast node and separating the groups. Edited February 1, 2016 by Navneet Arora Quote Link to comment Share on other sites More sharing options...
prekabreki Posted February 1, 2016 Author Share Posted February 1, 2016 You don't require two flip objects when you can have two separate source volumes and then you have two separate stream groups when you source from two different volumes. try using blast node and separating the groups. Sorry, I don't quite understand what you mean. How do have two seperate source volumes interact? Quote Link to comment Share on other sites More sharing options...
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