chrisdunham95 Posted February 1, 2016 Share Posted February 1, 2016 (edited) Trying to workout a pipeline for exporting grains(snow/sand sims) across to maya without having to VDB particle fluid to create a very accurate mesh, then exporting alembic - thought about writing as a vdb volume but not sure how that pipeline works across to maya, Could export them as vdb volumes and render BUT we intend to use a snow shader built using arnolds al surface (Which would not work with particles or volumes as far as i iknow) Anyone has any solutions would be hugely greatful! Edited February 1, 2016 by chrisdunham95 Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted February 1, 2016 Author Share Posted February 1, 2016 looked everywhere else online and found nothing going to try alembic'ing them again Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 26, 2016 Share Posted September 26, 2016 hi i thought i'd chime in here - just wondering if you managed to get anywhere with this? is there a way to fire out houdini grains to maya for rendering in maya ? right now i've simply used a copy node to transfer a sphere to all the points, and export that out as alembic cache. quite heavy handed i guess but seemed to work! Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 26, 2016 Share Posted September 26, 2016 well i fired out my cache but it was like 12gb using copy node and spheres. so doing the math if i need literally 10 times this cache would be enormous and still not really hold up. anyone got any nice ways of getting this grains particle data out from houdini to maya ? Something i could perhaps use maya instancing afterward ? Quote Link to comment Share on other sites More sharing options...
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