Ramteen Posted February 2, 2016 Share Posted February 2, 2016 Hello there, newbie here. I made a tube and 3 bones and Captured the tube using the toolbar bottoms. Problem is when I rotate the bones the geometry doesn't cook / update in the viewport. however when I dive intro the tube geometry and bypass/activate the "Deform" node it reflects the bones new pose! Is there something I'm missing or is this a bug in Houdini? I'm using Houdini 15 btw. Any help or hint would be much appreciated. thanks - Ramteen Quote Link to comment Share on other sites More sharing options...
michael Posted February 2, 2016 Share Posted February 2, 2016 can you attach a scene file? and what version of Houdini are you using? Quote Link to comment Share on other sites More sharing options...
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