chrisdunham95 Posted February 10, 2016 Share Posted February 10, 2016 I did have this affect working - reverse engineering it then reversing in post or using a timeshift/warp - however i have a animated alembic arm which i want snow grains to fall attract too and form the arm - have no idea how to go about this - Tried using pop attract - doesnt give good enough results - and as i said before i created grains from geo then disperesed them and reversed in post - but with a animated arm the source cannot be itself as the grains do no carry through the animation - as the arm forms we want the animation to be their any advice/ideas would be great or tutorials - i know its achievable especially with VEX but my knowledge is not that deep. - these are previous rnd's which worked before animating th arm for your reference and my hip file - latest rnd two hip files provided below and animated arm here; https://www.sendspace.com/file/rtk39l SnowForming_Animated.hipncSnowForming4.hipnc Quote Link to comment Share on other sites More sharing options...
3iart Posted February 10, 2016 Share Posted February 10, 2016 Do the sand animation to a static, "t-pose" arm. Use the original arm animation to deform the static sand arm. Try pointdeform or attribute interpolate or combination thereof. It's not just plug an play, it will take some noodling; that is the road I would go down. </\> Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted February 10, 2016 Author Share Posted February 10, 2016 Do the sand animation to a static, "t-pose" arm. Use the original arm animation to deform the static sand arm. Try pointdeform or attribute interpolate or combination thereof. It's not just plug an play, it will take some noodling; that is the road I would go down. </\> interesting idea, thanks alot dude - yeah i know that ive tried 3 methods of my own ive devised but none work fully Quote Link to comment Share on other sites More sharing options...
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