michaelb-01 Posted February 14, 2016 Share Posted February 14, 2016 Im currently using a MacBook Pro (Retina, 13-inch, Late 2013) and running El Capitan, and its a well known issue but the viewport performance in Houdini is extremely slow... I got so frustrated I took what might have been an extreme action and bought windows 10 and installed bootcamp to see if it would run any quicker on there.. (is that possible?). After spending a few hours installing windows/bootcamp drivers etc. I finally got round to installing Houdini on windows and now that doesnt even work! I get an error saying: "The file or directory is corrupted and unreadable" Does anyone know why i'm getting this error or if theres a fix for this? I tried Houdini 14 and 15 (64-bit) and Houdini 13 (32-bit) but all gave the same error.... Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 14, 2016 Share Posted February 14, 2016 File downloads do sometimes not finish from the SideFx site- you should check that the downloaded size is the same as the download page: https://www.sidefx.com/index.php?option=com_download&Itemid=208 Yes, Windows is significantly faster in OpenGl and Mantra rendering than OsX The best is to use Linux, something like Ubuntu will give much better memory management than Windows. Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted February 14, 2016 Author Share Posted February 14, 2016 Hey Marty, thanks for your reply. My Houdini 15 installer (houdini-15.0.347-win64-vc11) is 679,541 KB, which is actually bigger than the stated file size on the sidefx site.. So I don't think thats the problem? Any other ideas? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 14, 2016 Share Posted February 14, 2016 Bummer - try the latest daily build. 15.0.385. Also turn off virus checkers etc. H15 installs in Ubuntu and OsX no probs. Win 7 should work - not sure if available any more though. Quote Link to comment Share on other sites More sharing options...
Atom Posted February 14, 2016 Share Posted February 14, 2016 I would think the Macbook Pro natively will barely run Houdini why would you think bootcamp would help that? Have you checked the hardware specs for running Houdini? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 14, 2016 Share Posted February 14, 2016 (edited) I would think the Macbook Pro natively will barely run Houdini why would you think bootcamp would help that? Have you checked the hardware specs for running Houdini? Can you clarify what you mean? The MacBook Pro Retina, 13 inch Late 2013, has Intel Iris with 1.5GB Vram, and the windows drivers are always significantly better than OsX. Anyways it looks like the downloads are corrupting for many people currently, so far only the old H15.244.16 is working for some. I'm sure it'll be fixed asap! Edit: Ya the MD5 checksum is off: 15.0.385 should be: 15a83e766ce93fcb49a43621b8435e2c is: a4cd802678378998369cf5500e85a6c9 Edited February 14, 2016 by tar Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted February 14, 2016 Author Share Posted February 14, 2016 I would think the Macbook Pro natively will barely run Houdini why would you think bootcamp would help that? Have you checked the hardware specs for running Houdini? Just wishful thinking I guess, I was getting desperate! My hardware should be fine, I think its just the graphics card is no good - although it used to run fine with Houdini 13. I have the following: 2.4 GHz Intel Core i5 8 GB 1600 MHz DDR3 Intel Iris 1536 MB I've spent about 4 hours with windows support but they couldn't fix the problem so i'm re-partioning the drive and trying a fresh install of windows..... Marty, i'm not sure what that means by the checksum being off.. I might try H15.244.16 like you suggest and see if that works, otherwise I give up! Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 14, 2016 Share Posted February 14, 2016 The MD5 checksum is used to check what is on the server as being the same as the downloaded one. When they match it should be fine, currently they don't so it impossible that the file will work as expected. Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted February 14, 2016 Author Share Posted February 14, 2016 So after nearly two days of trying its finally working! I ended up deleting my bootcamp partition, recreating it and re-installing windows. I don't think this actually helped as I still got the same error when trying to run the installer for the latest production build. However.... After Marty's suggestion I tried using H15.244.16, and it works! Plus Houdini's viewport is fine! I can actually lay down a cube without it locking up for 5 seconds! Obviously it would be better if it just ran smoothly on OSX so I didn't have to go through bootcamp but this is the best alternative, and hopefully this will help someone else if they are in a similar position. Thanks for the tip Marty! Quote Link to comment Share on other sites More sharing options...
Atom Posted February 16, 2016 Share Posted February 16, 2016 (edited) Can you clarify what you mean? Intel graphics with less than 2Gb are no longer supported. http://www.sidefx.com/index.php?option=com_content&task=view&id=2680&Itemid=390 I cried a river, my MacMini is Houdini dead as well. Sure, Houdini launches and I can create a box or other simple objects but fluids are an instant crash and there are many viewport anomalies. This is running El Capitan, I have heard others who did not upgrade are in a little better shape. Edited February 16, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 16, 2016 Share Posted February 16, 2016 Intel graphics with less than 2Gb are no longer supported. http://www.sidefx.com/index.php?option=com_content&task=view&id=2680&Itemid=390 I cried a river, my MacMini is Houdini dead as well. Sure, Houdini launches and I can create a box or other simple objects but fluids are an instant crash and there are many viewport anomalies. This is running El Capitan, I have heard others who did not upgrade are in a little better shape. Thanks - that's just a recommended amount of Vram -in Houdini you can see usage in the Display Options, top right 'i'. The more features used, such as HDR, antialiasing, high quality lighting, AO etc use more ram. Not sure which Mac Mini you're using but from experience the one with Intel 3000 doesn't support GL 3.3 in HW properly, and at 512MB Vram it really only has a little bit of headroom; it fails in Linux and OsX. Luckily the Intel diver on OsX is garbage compared to Windows, or Linux presumably, so it may be worth trying it booted up in those. Quote Link to comment Share on other sites More sharing options...
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