konstantin magnus Posted February 14, 2016 Share Posted February 14, 2016 (edited) I am looking for a way for the user of a digital asset (eg inside Unity 3D) to trigger normal and color baking. Is there any? Using the "bake texture"-operator I fail to save specific image planes and to automatically feed the rendered results back into the texture slots of my low poly representation. Also I would not know how to expose a "render normal map" button to the user. stone_bake.hiplc Edited February 14, 2016 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
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