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Baking textures inside Digital Assets


konstantin magnus

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I am looking for a way for the user of a digital asset (eg inside Unity 3D) to trigger normal and color baking. Is there any?

 

Using the "bake texture"-operator I fail to save specific image planes and to automatically feed the rendered results back into the texture slots of my low poly representation. Also I would not know how to expose a "render normal map" button to the user.

post-10570-0-12767400-1455456157_thumb.p

stone_bake.hiplc

Edited by konstantin magnus
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