pupps09 Posted February 16, 2016 Share Posted February 16, 2016 I'm trying to fracture an object which has an animated voronoi fracture. When making the object an RBD Fractured object(Packed Primitive), the crack animation does not go accordingly. Are there settings I need to adjust in the DOP? Currently, I set the RBD Packed Object's "Intital Object Type" to "Create Deforming Active Objects". Any help would be appreciated. Thx in advance. shatter_sample.hip Quote Link to comment Share on other sites More sharing options...
borbs727 Posted February 19, 2016 Share Posted February 19, 2016 (edited) I went into the AutoDopNetwork>fracture_geo>Initial Object Type and changed it to Create Active Objects and that seemed to do the trick. Not sure why though. Edited February 19, 2016 by borbs727 Quote Link to comment Share on other sites More sharing options...
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