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Animated Voronoi Fracture


pupps09

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I'm trying to fracture an object which has an animated voronoi fracture.

When making the object an RBD Fractured object(Packed Primitive), the crack animation does not go accordingly.

Are there settings I need to adjust in the DOP? Currently, I set the RBD Packed Object's "Intital Object Type" to "Create Deforming Active Objects".

 

Any help would be appreciated. Thx in advance.

 

shatter_sample.hip

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