draganbaja Posted February 17, 2016 Share Posted February 17, 2016 I cached dynamic fracturing, but when i want to slow down i get some problem with geometry when using timeblend and timeshift. Geometry problem is happening on frame when shattering is starting, what is the solution for thisTNX shatter_01.hip Quote Link to comment Share on other sites More sharing options...
3iart Posted February 17, 2016 Share Posted February 17, 2016 The problem is you have a changing point count. The simplest solution is to prefracture your geo. Alternatively you can reverse engineer your final fracture back to your original shape, then time blend that. Quote Link to comment Share on other sites More sharing options...
draganbaja Posted February 17, 2016 Author Share Posted February 17, 2016 Ok, but how can I make it work with dynamic fracturing?Can you explain me this reverse engineer solution, or send me some test file Quote Link to comment Share on other sites More sharing options...
3iart Posted February 17, 2016 Share Posted February 17, 2016 I'm sorry I don't have time to build a file from scratch right now. Maybe later. Perhaps you can post your hip file and maybe someone has time to have a look at it. You can't make it work with dynamic fracturing because the point counts change. This breaks the time blend. Quote Link to comment Share on other sites More sharing options...
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