mirHadi Posted February 4, 2017 Share Posted February 4, 2017 trying to shorten the code more and more.... like this: matrix3 m = set(v@tangentv, v@tangentu ,@N); float angle = @Time; vector axis = @N; rotate(m, angle, axis); @orient = quaternion(m); and even more shorter like: float angle = @Time; vector axis = @N; @orient = quaternion(angle, axis); this should work right? but @orient strangely shifts when the geometry deforms. don't know why! Quote Link to comment Share on other sites More sharing options...
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