cwalrus Posted March 1, 2016 Share Posted March 1, 2016 (edited) Check out this image: See how the tiny rocks are the source for the smoke trails? I'm trying to replicate that - I've created a particle system that works, and feeds a copy / stamp in SOPs, so I've got the rocks. Now I just need them to feed the smoke / create the smoke / have smoke trailing behind them....? Any advice greatly appreciated! EDIT: Just realized I'm complicating things by trying to emit from the rocks. I basically just need the particles to emit smoke. But the links I"m finding from googling are many versions ago... I believe the answer lies somewhere in GasParticlesToField_Density? But I don't know how to set that up.... Edited March 1, 2016 by cwalrus Quote Link to comment Share on other sites More sharing options...
carlo_c Posted March 1, 2016 Share Posted March 1, 2016 (edited) Posted this link in another thread regarding the same topic, seemed to be helpful for the other guy! http://forums.odforce.net/topic/19747-emit-smoke-from-point-in-the-middle-of-a-chunk/ Edited March 1, 2016 by carlo_c Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.