Jump to content

low density high detail fog bank?

Recommended Posts


No sure if this should be in effects or rendering so here you go.

I'm trying to add some very faded fog/dust atmospheric type of fx in a scene and I was wondering how one would tackle this?


My camera is flying thru it so it's a little difficult to "just add it in post", also there are some geometry that cut thru it so I'm trying to avoid the hard edge sprite cut ... trying to keep the render time as low as I can (as everyone, yes?)


I'm adding a scene file where I'm using VDB from particle and doing the unified noise in volume vop thingy. But if anyone had an other quick and easy way? Again this is just to add a little "humpf" to the scene.


oh yeah and the scene is big, scale wise.


any help, tips, reference would help a lot.


thanks and long live the houdini clan!


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...