gpapaioa Posted March 3, 2016 Share Posted March 3, 2016 (edited) Hello ppl. I can't seem to find the proper way to affect bullet packed primitives with POP forces. Check the attached .hip. popforce.hip Simple sphere is falling and I want the pieces to split at frame 48. Thank you. Edited March 3, 2016 by gpapaioa Quote Link to comment Share on other sites More sharing options...
anim Posted March 3, 2016 Share Posted March 3, 2016 (edited) if you switch to your popforce1 just increase amplitude to 5000 and Swirl Size to 0.02 Edited March 3, 2016 by anim Quote Link to comment Share on other sites More sharing options...
gpapaioa Posted March 3, 2016 Author Share Posted March 3, 2016 So its just a value thing. Thank you. Quote Link to comment Share on other sites More sharing options...
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