cwalrus Posted March 3, 2016 Share Posted March 3, 2016 (edited) Hi - i think this is super simple but I can't figure out how to push smoke with particles. Could someone take a look at this file for me? I just want the particles' velocity to push the gas around. (not create it, just affect it) Edit: Following this link http://forums.odforce.net/topic/19322-use-particles-velocity-for-pyro/ I got much closer, but still not pushing the smoke around.... Can anyone help? EDIT! SWEET! Figured it out. GasAdvect02.hipnc Edited March 3, 2016 by cwalrus Quote Link to comment Share on other sites More sharing options...
jmpr Posted March 3, 2016 Share Posted March 3, 2016 Hi Cant open your scene at work, but.... Create a Gas Particle to Field node in DOP:s You need some particles in your dop network that you load the v from to apply to vel. Set the method to Add, to start with, you might have to multiply you r particle velocity with the timestep v*1/24 If you have particles baked out bring them in using a SOP Geometry node and set update mode to Always If they are already in your dop network just reference Geometry as your particle source in the Gas Particle to Field node 1 Quote Link to comment Share on other sites More sharing options...
cwalrus Posted March 3, 2016 Author Share Posted March 3, 2016 Thanks - as you can see I figured out a method - converting the particles to a VDB and then sourcing that. I'd like to use Gas Particle Fields - but I can't figure out what goes where yet... Quote Link to comment Share on other sites More sharing options...
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