6ril Posted March 4, 2016 Share Posted March 4, 2016 Hi is there a nice way to "quadify" a capped hole ? cheers! Quote Link to comment Share on other sites More sharing options...
c0y Posted March 4, 2016 Share Posted March 4, 2016 if your surface is square or rectangle, a simple "divide" in bricker mode would work for more complex shapes, try the "skin" node. For more accurate controls, you'll probably need to split the shapes in multiple lines (like vertical lines, horizontal lines) and plug them to the skin Quote Link to comment Share on other sites More sharing options...
6ril Posted March 4, 2016 Author Share Posted March 4, 2016 merci Cyril thanks I'll look into that skin node. Quote Link to comment Share on other sites More sharing options...
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