frankengen Posted March 16, 2016 Share Posted March 16, 2016 I can not get my object to become a light that affects subsurface scattering, i do get it to work with other normal mansasurface shaders and volumes. But not to work as a light does and make another object scatter. Does anyone know how to do this? Many thanks, Frank Quote Link to comment Share on other sites More sharing options...
anim Posted March 16, 2016 Share Posted March 16, 2016 SSS can not receive illumination from secondary bounces so what you can probably do is to create Geometry Light from your emissive objects which should illuminate SSS as Geo Light is a direct light source Quote Link to comment Share on other sites More sharing options...
fathom Posted March 16, 2016 Share Posted March 16, 2016 you using a geo light or are you just emitting light from the geo? subsurface uses illuminance loops, so it's going to only work with true lights. Quote Link to comment Share on other sites More sharing options...
frankengen Posted March 17, 2016 Author Share Posted March 17, 2016 Thank you guys, yeah that worked using a geometry light. Many THanks! Quote Link to comment Share on other sites More sharing options...
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