cwalrus Posted March 16, 2016 Share Posted March 16, 2016 Hi guys - I've been searching and searching and can't seem to get an answer that works. I want my dust cloud to react to the light - such that the light penetrates through it, recognizing the density of the voxels. Maybe I'm using the wrong terminology? Is this called scattering? Translucency? I've been pointed towards VolumeLight but that does not seem to work. Any help will be greatly appreciated! Something like this: Quote Link to comment Share on other sites More sharing options...
semuta Posted March 16, 2016 Share Posted March 16, 2016 If you're rendering with PBR up the "volume limit" setting under "limits" on the mantra node to get scattering. The more bounces the longer it'll take to render of course. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 16, 2016 Share Posted March 16, 2016 You can use the cloud light SOP to pre-calculate it. I was trying it recently on a smoke sim render with some success Quote Link to comment Share on other sites More sharing options...
cwalrus Posted March 16, 2016 Author Share Posted March 16, 2016 Thanks James, that was it. That should turn on by default if you drop a volume light in the scene...IMHO John K, that looks great. Can I look at your Hip file ? Or can you explain the procedure for using the cloud light? thanks!!! Quote Link to comment Share on other sites More sharing options...
carlo_c Posted March 17, 2016 Share Posted March 17, 2016 I'm also pretty interested in the method you used John, that image you've posted up looks like the ideal look I'm trying to achieve at the moment! Without meaning to hi-jack this thread, one more question! Your smoke looks nice and sharp too how did you get the definition out of it, is it quite a hi-res sim? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.