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Do pyros in the same sim network 'see' each other?


cwalrus

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for example, if you have two smoke sims (separate pyro streams) in one DOP Network, do they interact by default, or do you have to pipe their velocities together somehow?

 

(and if the answer is the latter, how do you do that?)

 

Thanks!

 

 

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  • 1 month later...

If the sources are merged together prior to the solver they should influence each other and you'll only have one object.

If you want to drive one solve based on the output of another solve then you'll need to manually fetch and apply the dopdata you want to use as the influencer using the fetchdata DOP.

See example for both usage cases where temperature of one volume ignites the fuel from another volume. In the case where it's just one solver, the velocities effect each other. In the case where there are two solvers, since the velocity from one sim is not specifically attached to the other, the velocities are completely independent.

pyroIgnitesPyro.hip

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