cwalrus Posted March 17, 2016 Share Posted March 17, 2016 for example, if you have two smoke sims (separate pyro streams) in one DOP Network, do they interact by default, or do you have to pipe their velocities together somehow? (and if the answer is the latter, how do you do that?) Thanks! Quote Link to comment Share on other sites More sharing options...
xray Posted April 25, 2016 Share Posted April 25, 2016 If the sources are merged together prior to the solver they should influence each other and you'll only have one object. If you want to drive one solve based on the output of another solve then you'll need to manually fetch and apply the dopdata you want to use as the influencer using the fetchdata DOP. See example for both usage cases where temperature of one volume ignites the fuel from another volume. In the case where it's just one solver, the velocities effect each other. In the case where there are two solvers, since the velocity from one sim is not specifically attached to the other, the velocities are completely independent. pyroIgnitesPyro.hip 1 Quote Link to comment Share on other sites More sharing options...
cwalrus Posted April 25, 2016 Author Share Posted April 25, 2016 Thanks mate Quote Link to comment Share on other sites More sharing options...
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