Sourabh Posted March 19, 2016 Share Posted March 19, 2016 Hi, I am following houdini 13 master class bridge collapse scene and try to modify little bit. I want to make the pieces break after hitting ground ,i tried make breakable and many more things but i am stuck on that. Here is my hip file Thanks in advance bridge1.hipnc Quote Link to comment Share on other sites More sharing options...
Varishtraheja Posted March 20, 2016 Share Posted March 20, 2016 Did you key the simulation start from frame in th make breakable part in Dops?? Quote Link to comment Share on other sites More sharing options...
Sourabh Posted March 20, 2016 Author Share Posted March 20, 2016 Hi varisht raheja thanks for the reply and no i didn't key. Just take a look in my file if you could solve that. I am new in houdini. Quote Link to comment Share on other sites More sharing options...
DennisSchmidt Posted March 20, 2016 Share Posted March 20, 2016 As i can see from your file you probably want the clustered pieces to break once they hit the ground. The problem with the bullet workflow is that clustered pieces created within the voronoi fracture SOP count as a single chunk. I would suggest creating the clusters separately and only for the constraint setup. And for the breaking: create two constraints. One initial glue for the breaking and one for each cluster. Therefore you have a bit more control breaking the clustered pieces.Hope that helps.Dennis Quote Link to comment Share on other sites More sharing options...
Sourabh Posted March 30, 2016 Author Share Posted March 30, 2016 Thanks DennisSchmidt for reply and after reading this it seems it will work. Quote Link to comment Share on other sites More sharing options...
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