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Ambient occlusion


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Hi : ) ,

 I saw that the environment light is the new AO method for houdini since version 11. 

But i want it to create only the shadow of the occlusion not lit the scene with white color

 

For final render i will create a different take but for testing i want to combined the AO on top of the main beauty render in a single render

 

How to do that?

Thanks !

 

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you can use Occlusion VOP in your shader and use as you want

however using environment light in AO mode is preferred and easier

 

on the other hand AO nowadays not necessary for realistic renders unless it's your artistic choice

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you can use Occlusion VOP in your shader and use as you want

however using environment light in AO mode is preferred and easier

 

on the other hand AO nowadays not necessary for realistic renders unless it's your artistic choice

 

Is there a tutorial on how to use this shader?

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