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Black textures in water/glass


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Hi, I've been searching all over for a good solution to this problem.

I'm fairly new to Houdini and I can't believe that this is a problem to begin with.

 

So I'm trying to render a can with droplets on it, the can has a texture applied but the texture doesn't show up in the refractions and the transparency of the liquid.

A picture of my problem can be seen below.

As I'm used to renderers such as V-Ray and Arnold where this isn't a problem, I can't help but think I'm doing something wrong.

 

Help please!  :)

 

zZo9mF5.jpg

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Check if

- you activated refraction in your shader (+ refract objects)

- have a refract roughness < 1

- Are you using raytrace/PBR?

- mantra>rendering>limits>refract limit >= 2

- can render visibility is * (not only primary)

 

hope it helps !

Edited by boby
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