Stremik Posted September 12, 2002 Share Posted September 12, 2002 Imagine a spurt of water pouring out of a faucet. How would you go about creating bubbles that are generated at the place where water hits the sink? Quote Link to comment Share on other sites More sharing options...
chang Posted September 19, 2002 Share Posted September 19, 2002 How about .., 1. when collision, 0.1 % of split. 2. splitted particle grabs closest particles' id. 3. set the velocity -v(grabbed particle)*noise(..) Maybe I'm thinking about this too naive. Cuz I never tried this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.