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Cracks are visible in render before it happen


Sourabh

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Hey guys 

I have done inner and edge displacement on my fracture pieces ,it looks fine but while rendering cracks are visible before it happen  

see in the below image 

 

Note: (I have done the fracture pieces and displacement manually not with voronoi fracture node) 

 

Thank you 

post-16147-0-12603500-1460643754_thumb.j

Edited by Sourabh
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It looks like the problem comes only when you add displacement. Have you tried adding the displacement only to the pieces that have moved? You can compare the point position to a rest position and use that to dial in the displacement amount in the shader. That way the cracks on the flat pieces shouldn't show. I don't have time to play around with it right now, but can take a look later. 

 

Cheers, 

 

WD

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Hi Sourabh, 

 

I just had a little play around with your scene. I got rid of the unwanted displacement by dialling in the amount based in difference between P and rest. You seemed to be using rest in your shader but there was no rest attribute on the geo, so I added that. There was also a fuse which was causing the point count to change which was messing with rest position, so I disabled that. This might require a workaround. The noise I added is not the same as yours, you will need to tweak that to get it to match. I also only applied it to one of your shaders, you can do the other! ;D

 

I hope this helps. 

 

Cheers, 

 

WD

 

 

displacement_smoothTop.hipnc

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