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Using Pin Constraint as RBD?

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Hello guys, I have been doing some RBD sims using a sphere as wrecking ball with a Pin Constraint driving the movement of the ball.

But I was wondering If there is a way to use the Pin Contraint line to interact with the objects of the sim.

I created one method extruding one poly that is in the normal of the pin constraint, but I kind of think that might be too cheap/dirty.
Any ideias on how I could do this in another way?

I'm attaching the way I did it, and it helps to understand the effect I'm looking for.

Any ideas are greatly appreciate!



Eduardo Souza


Edited by Eduardo Souza
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