Eduardo Souza Posted April 15, 2016 Share Posted April 15, 2016 (edited) Hello guys, I have been doing some RBD sims using a sphere as wrecking ball with a Pin Constraint driving the movement of the ball. But I was wondering If there is a way to use the Pin Contraint line to interact with the objects of the sim. I created one method extruding one poly that is in the normal of the pin constraint, but I kind of think that might be too cheap/dirty.Any ideias on how I could do this in another way? I'm attaching the way I did it, and it helps to understand the effect I'm looking for. Any ideas are greatly appreciate!Thanks, Eduardo Souza constraint_Breaking.hipnc Edited April 15, 2016 by Eduardo Souza Quote Link to comment Share on other sites More sharing options...
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