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Sand collision


tious13

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Hello everyone !

I'm trying to get an object impact sand. To achieve this kind of effect I planned to create a setup based on this great idea: https://vimeo.com/155198661

Here is what I have so far:
a.jpg

 

Unfortunately I lack the maths to go further. What I need is to spread my velocity vectors outward from the collision mesh and also to remove any vectors that are "BEHIND" the motion.
I was wondering if there was a way to ramp down the density using a volume VOP and the BB attribute but no luck so far, or find a way to emit more grain at the front, avoid a constant emission within the volume.

 

Do you guys have any suggestions ?


Cheers !

 

sand.avi

collide_setup_01.hipnc

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