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small scale flip fluid splash.


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Hi there

Attached is my first venture into using flip for small scale fluids, just a test really.




<iframe src="https://player.vimeo.com/video/163611755" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/163611755">Paint Splash</a> from <a href="https://vimeo.com/nigelgardiner">nigel gardiner</a> on <a href="https://vimeo.com">Vimeo</a>.</p>


Paint Splash.mov

Edited by nigelgardiner
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  • 3 weeks later...

The sim is pretty good, I specially enjoy how the colors blend on the collision. Maybe the only thing I'd improve is the mesh flicker. For this kind of sims I've found really useful to turn off reseed particles on the FLIP solver and turn on limit refinement on the particlefluidsurface node and set it to 0 or even use Spherical method, and then play with the filters until I get a good result. The mesh flicker using this technique on viscous fluids is almost unnoticeable.

Anyways, good job!

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