cmymc Posted April 26, 2016 Share Posted April 26, 2016 Hi all, Suppose I have a box object B and a sphere object S inside a subnet T. When I alter Translate/Rotate/Scale data of T, B and S will inherit T's transform automatically, without having to wire subnet inputs to B and S. Now I create a null object N and wire it to T's input. Then if I alter Translate/Rotate/Scale data of N, B and S stay where they were as if they ignore N's transform. I want B and S to follow N's transform, as if I altered T's transform data directly. However, since I won't be sure how many objects will be contained in T, nor do I know whether there will be nested subnets inside T, I don't want to hard wire inputs to those object nodes one by one. Which settings can I play with? Cheers, cmymc Quote Link to comment Share on other sites More sharing options...
Atom Posted April 26, 2016 Share Posted April 26, 2016 (edited) I turned on Child Compensate for the NULL parent and that seemed to work for your described scenario. Edited April 26, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
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