Adam Ferestad Posted April 26, 2016 Share Posted April 26, 2016 I am trying to set up some contextualization on a digital asset where I have surface features like doors and windows that are able to be added through a multiparm that are on buildings added by a multiparm. Yay nested multiparms. I got all of the referencing working for the most part (still have one experiment that I am trying to get working right, but that is for another day). Right now I am trying to make it so my controls for each asset type are contextualized based on what the asset is, rather than always being visible. I am attaching an image of my setup and the conditional that isn't working. Basically, I want to hide the door controls when window is selected and visa versa. Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted April 26, 2016 Author Share Posted April 26, 2016 Figured it out. Instead of { addonType#_# !=0 }, it needs to be { addonType#_# 0 } and {addonType#_# 1 } for my windows and doors. Quote Link to comment Share on other sites More sharing options...
Krion Posted November 29, 2021 Share Posted November 29, 2021 How did you come to that syntax? I don't see it in the docs, and also if I type in { type# 0 }, if I click "Accept" and reopen Type Properties after that, it has changed to { type# == 0 } automatically. Of course I would also like to have it such: { type# != 1 } Please help, Many thanks help multiparm.hiplc Quote Link to comment Share on other sites More sharing options...
Krion Posted November 29, 2021 Share Posted November 29, 2021 Oh, I missed something, I need to name the menu, and use that { type# != colorramp } Quote Link to comment Share on other sites More sharing options...
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