goertzFX Posted May 1, 2016 Share Posted May 1, 2016 Hey guys, My scene right now involves an octopus tentacle slamming down and destroying the middle of a ship. I shattered the ship and added angular velocity in SOPS to the shattered pieces, which is then brought into DOPS with the 'inherent velocity from point velocity' option. I then added an 'rbd key activate' to activate once the tentacle hits the ship. The problem is the whole center of the ship is exploding out at once from the inherited velocity. Is there a way to only activate the angular velocity apon collision with the tentacle as it moves through the ship? Quote Link to comment Share on other sites More sharing options...
Sean-R Posted May 1, 2016 Share Posted May 1, 2016 You could transfer an "active" attribute from the tentacle onto the ship as it passes through it. Quote Link to comment Share on other sites More sharing options...
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