sanostol Posted May 4, 2016 Share Posted May 4, 2016 I want to iterate over point positions in a attribute vop, modify them in dependency to neighbor points (the edgelength), and continou the loop on the modified point positions. I want to avoid the sop loop way, and keep it in vex, but not sure if it is possible at all. First idea was to create a detail vector array attribute, where I can grab and store the results in a per point attribute vop, but it seems a per point attribute vop can not share a array with other points. as soon as You write out, the detail attribute entries are all set to zero, just the last one has the right value Quote Link to comment Share on other sites More sharing options...
f1480187 Posted May 5, 2016 Share Posted May 5, 2016 (edited) You are overriding array at each point, probably. Use Detail mode and for loop. accumulate_detail_array.hipnc Edited May 5, 2016 by f1480187 Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 5, 2016 Author Share Posted May 5, 2016 thanks, was hoping to use per point mode, as it is a iterative process and looping through points will take some time Quote Link to comment Share on other sites More sharing options...
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