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Random Merge node Output


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I'm trying to figure out a way to take 2 objects in a merge and then randomly output 1 or the other to a CopySop. Simply, I have the copy connected to particles and I just want the shapes to randomly go to a random particle. Right now(for obvious reasons) it's just taking the 2 merged objects and assigning both of them to each point.


I attached my file and left a blue sticky under the green nodes where the issue is taking place. I do have questions regarding this problem.

- I know I can merge multiple objects and then in the DOP node that has those particles, just use packed geometry to achieve this.
- Is it even possibly to do what I'm trying to acheive in the way I'm trying to in my example file?
- Which method is best? - if one is better than the other?

Many thanks in advance! :D I'm always unsure if I'm being super confusing, so I apologize if I am.


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 Thanks Michael!

This is exactly what I'm looking for. What's funny is I pulled out a switch node (coming from Max, this is essentially what I would do in Thinking Particles and Krakatoa) but I couldn't figure out how to make the switch happen - mostly because I'm still new. Then I was looking at stamping but was unsure of the same thing as well. At least my mind was in the right place; so that's a good sign.

Thanks you for the help!

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