mstarktv Posted May 11, 2016 Share Posted May 11, 2016 I'm trying to figure out a way to take 2 objects in a merge and then randomly output 1 or the other to a CopySop. Simply, I have the copy connected to particles and I just want the shapes to randomly go to a random particle. Right now(for obvious reasons) it's just taking the 2 merged objects and assigning both of them to each point. I attached my file and left a blue sticky under the green nodes where the issue is taking place. I do have questions regarding this problem. - I know I can merge multiple objects and then in the DOP node that has those particles, just use packed geometry to achieve this. - Is it even possibly to do what I'm trying to acheive in the way I'm trying to in my example file? - Which method is best? - if one is better than the other? Many thanks in advance! I'm always unsure if I'm being super confusing, so I apologize if I am. dop_crack_part.hipnc Quote Link to comment Share on other sites More sharing options...
michael Posted May 11, 2016 Share Posted May 11, 2016 can't look at your file at the moment but what you're looking for can be done with not a merge but with a switch SOP and then copy stamping check out the docs and a quick google http://ramblingsofadigitalnomad.blogspot.ca/2013/02/copy-stamp-with-variety-of-objects.html Quote Link to comment Share on other sites More sharing options...
mstarktv Posted May 11, 2016 Author Share Posted May 11, 2016 Thanks Michael! This is exactly what I'm looking for. What's funny is I pulled out a switch node (coming from Max, this is essentially what I would do in Thinking Particles and Krakatoa) but I couldn't figure out how to make the switch happen - mostly because I'm still new. Then I was looking at stamping but was unsure of the same thing as well. At least my mind was in the right place; so that's a good sign. Thanks you for the help! Quote Link to comment Share on other sites More sharing options...
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