CaptainAhoy Posted May 15, 2016 Share Posted May 15, 2016 Hi, I am scattering some torus objects onto a grid and made it into a RDB packed object and dropping them onto the floor. Everything seems to be working fine except that when I apply a noise displacement on the shader, when it moves, the diaplacement seems to be swimming on the geo. Tried a lot of things but none has worked. Kindly help me. Thanks!! swimming_GEO.hipnc Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 15, 2016 Share Posted May 15, 2016 You have to add a restSop in the network before they are moving. depends on You setup, but either before they are used in the dopnetwork or before they are transformed by transformepieces. the rest data prevents the displacement from swimming when used in the displacement, in stead of P Quote Link to comment Share on other sites More sharing options...
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