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swimming displacement on RBD geometry


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Hi,

I am scattering some torus objects onto a grid and made it into a RDB packed object and dropping them onto the floor. Everything seems to be working fine except that when I apply a noise displacement on the shader, when it moves, the diaplacement seems to be swimming on the geo.

Tried a lot of things but none has worked. Kindly help me.

Thanks!!

 

swimming_GEO.hipnc

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You have to add a restSop in the network before they are moving. depends on You setup, but either before they are used in the dopnetwork or before they are transformed by transformepieces. the rest data prevents the displacement from swimming when used in the displacement, in stead of P

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