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OpenGL watermark in Houdini Indie


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Hi Guys,

I would like to know if it's possible to get ride of the Houdini Indie watermark,

When using the OpenGL ROP renderer ?

In H14 i'm quite sure it was not there , is this a H15 problem ?

Thanks for your input 

Cheers 

E

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Well i am not crazy ... :)

In fact after digging the pb there is a regression from H14 to H15 regarding ROP OpenGL.

- In H14 you can render your Images with the ROP OpenGL Without any Watermark

- In H15 and the problem is still here in H15.5 you now have a Houdini Indie Watermark when using the ROP OpenGL

 

So for those who need to use viewport rendering with the ROP OpenGL in Houdini Indie, you will have to keep a H14 install to be able to do that.

 

EDIT :

The problem was also mention here ...

http://www.sidefx.com/forum/topic/42380/

 

Edited by sebkaine
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