meldrew Posted May 25, 2016 Share Posted May 25, 2016 Hey all, Ok, so I have a line, which I am duplicating (manipulate) 10 times, then feeding into a wire sim. After the sim, I am animating a fuse on the wires to create an effect of 1 wire turning into ten, then doing a polywire. My question is, how should I map my UVs so I can texture the polywired wires separately? Obviously this is a little tricky because of the fuse, as it's creating a non-consistent topology. Any ideas? Unfortunately I can't share a .hip right now, but the setup literally is as simple as I described, you could even replicate a similar animation by just animating offset in the duplicate sop. As always, thanks in advance for any pointers! Quote Link to comment Share on other sites More sharing options...
meldrew Posted May 26, 2016 Author Share Posted May 26, 2016 Hi all, I've still not got anywhere with this, so thought I'd put together a quick .hip while I had the chance. Maybe if there was some way to group the individual duplicates? Then I could individually UV wrap them? Any help appreciated... I'm super noob in not just Houdini, but CG in general! wire_uv_issue.hip Quote Link to comment Share on other sites More sharing options...
iamyog Posted May 26, 2016 Share Posted May 26, 2016 You can use a connectivitySOP to create a unique primitive attribute per curve. I added a quick VEX code to offset UVs based on this attribute. Seems like a rather unstable thing though, I'm not sure how the whole thing will react when you start fusing points together, it might look funky wire_uv_issue2.hip Quote Link to comment Share on other sites More sharing options...
meldrew Posted May 27, 2016 Author Share Posted May 27, 2016 15 hours ago, iamyog said: You can use a connectivitySOP to create a unique primitive attribute per curve. I added a quick VEX code to offset UVs based on this attribute. Seems like a rather unstable thing though, I'm not sure how the whole thing will react when you start fusing points together, it might look funky wire_uv_issue2.hip Hi Anthony, Thanks for the scene... I've had a look & tbh I'm struggling to find exactly where you added the VEX... Can you specify the node(S) for me? In the meantime I've been trying to figure out how to individually UV some wires & then export those UVs in a usable way. At the moment in UV view They are jumping around as they animate. If you/somebody with time could take a look at this file and point out where I'm going wrong that would be great! wire_uv_issue_v3.hipnc Quote Link to comment Share on other sites More sharing options...
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