vrman Posted June 14, 2016 Share Posted June 14, 2016 Hey Guys i have a object which is filled by particles , and want to simulate that as flip fluid object , but the problem is particle count changing during the simulation , for example i have 3,000 particle at frame 0 and in frame 10 its 3,500 and in frame 60 its 1000 . dont know why its not fix at the first count . anyone know what is the issue ? tnx Quote Link to comment Share on other sites More sharing options...
vrman Posted June 14, 2016 Author Share Posted June 14, 2016 sorry guys , its my bad , it fix by uncheck reseed particles on flip solver Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.