deniz Posted June 14, 2016 Share Posted June 14, 2016 (edited) i am trying to create custom shaders for arnold, and i really hate c++! it works fine with sopcontext and "user data", but i am a little bit lost with creating the right operator type and using a vex script to extend the arnoldvopnet, has some one tried it so far, or is it even possible to avoid c++ code and create custom shaders for arnold ? Thank you in advance Edited June 14, 2016 by deniz Quote Link to comment Share on other sites More sharing options...
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