Jump to content

[Arnold] Porting Osl,Glsl into ArnoldShaderNetwork with Vex


deniz

Recommended Posts

i am trying to create custom shaders for arnold, and i really hate c++! it works fine with sopcontext and "user data", but i am a little bit lost with creating the right operator type and using a vex script to extend the arnoldvopnet,  has some one tried it so far, or is it even possible to avoid c++ code and create custom shaders for arnold ? 

Thank you in advance 

Edited by deniz
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...