Strob Posted June 16, 2016 Share Posted June 16, 2016 Hi, I just did this test with a grain sim meshed with vdb exported to max rendered with vray. I added the motion blur in comp cause I could n't figure out how to transfer the vel attribute from the grain sim to the vdb. I saw some info about how to transfer an object velocity to vdb volume but it doesn't seem to work the same way with a grain sim. Can anyone give me some tips about how to do that? Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 16, 2016 Share Posted June 16, 2016 Set up a FLIP sim from the shelf and take a look at the meshing workflow. Quote Link to comment Share on other sites More sharing options...
Strob Posted June 16, 2016 Author Share Posted June 16, 2016 Ok thanks Skybar, great cue! I'll do this. Quote Link to comment Share on other sites More sharing options...
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