art3mis Posted June 17, 2016 Share Posted June 17, 2016 Pretty sure this has been asked before but can't find any useful answers. Can any Houdini experts suggest workflows for bringing Houdini particles to either Unreal or Unity? Quote Link to comment Share on other sites More sharing options...
lkruel Posted June 17, 2016 Share Posted June 17, 2016 Hey eco_bach. The best way will probably be to export a flipbook out of Houdini. For this you will have to render out your particle sequence, and then generate a flipbook by using the mosaic node in COPS. In this video Steven runs you through the general workflow, but let me know if you have any specific questions. I'm working on making that workflow easier as we speak =) Best, Luiz 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted June 23, 2016 Author Share Posted June 23, 2016 Thanks!!!. Whats needed is an in depth tutorial. Can I email message you off forum? Quote Link to comment Share on other sites More sharing options...
lkruel Posted December 5, 2016 Share Posted December 5, 2016 Sorry for the super long delay! Yea please ping me if you haven't already Quote Link to comment Share on other sites More sharing options...
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