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Melting a rock, maintain textures


prekabreki

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Hi there

As the titles says, I'm trying to melt a rock while keeping all my displacement and colour in at least somewhat of a decent shape without stretching.

I converted my rock into a flip fluid and am using variable viscosity to melt it and transferring my UVs after I've meshed the fluid.

 

What would be the best way to melt geometry, maybe flip wasn't the right choice.

I've had a lot of trouble with UVs and flip fluids in the past and have never found a proper solution.

Any ideas would be appreciated.

rock01.jpeg

rock02.jpeg

Edited by prekabreki
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Hi. to avoid this problem of stretching dual uvs might work. u need to create two sets of uv's at specific interval and blend it . In H15 we have dual rest fields in flip. similarly u can create dual uv's. 

 

http://www.gerbertgosch.com/#!rndtextureflowpt1/c1gz5

 

http://www.toadstorm.com/blog/?p=312

 

and i did a test on H15 using 4 rest fields

 

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