prekabreki Posted June 18, 2016 Share Posted June 18, 2016 (edited) Hi there As the titles says, I'm trying to melt a rock while keeping all my displacement and colour in at least somewhat of a decent shape without stretching. I converted my rock into a flip fluid and am using variable viscosity to melt it and transferring my UVs after I've meshed the fluid. What would be the best way to melt geometry, maybe flip wasn't the right choice. I've had a lot of trouble with UVs and flip fluids in the past and have never found a proper solution. Any ideas would be appreciated. Edited June 18, 2016 by prekabreki Quote Link to comment Share on other sites More sharing options...
vijayakumar Posted June 20, 2016 Share Posted June 20, 2016 Hi. to avoid this problem of stretching dual uvs might work. u need to create two sets of uv's at specific interval and blend it . In H15 we have dual rest fields in flip. similarly u can create dual uv's. http://www.gerbertgosch.com/#!rndtextureflowpt1/c1gz5 http://www.toadstorm.com/blog/?p=312 and i did a test on H15 using 4 rest fields Quote Link to comment Share on other sites More sharing options...
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