sublune Posted June 20, 2016 Share Posted June 20, 2016 Hey guys, First post so go easy! But I was wondering if there was a way to convert the wet sand POP grains I've made into a volume by creating the vdb from the points generated by the sand? I've had a look around but can't really seem to find anything on it. I attached my .hip, its pretty straight forward, but the idea was to get the sphere to slice in half, but then recreate the geometry from the volume. Thanks split.hip Quote Link to comment Share on other sites More sharing options...
carlo_c Posted June 21, 2016 Share Posted June 21, 2016 Hey I took a quick look at your hip file, I put down a VDB from particles and lowered the voxel size to get something visible on screen. Looks a little rough because there isn't much to work with but you can always change the pscale in the VDB from particles node then smooth it etc. or add more particles to your sim. split_01.hipnc Quote Link to comment Share on other sites More sharing options...
sublune Posted June 21, 2016 Author Share Posted June 21, 2016 Thanks Carlo! I see, so after dop import you have to pull the attributes out, I didn't know that yet Makes sense though, thanks for helping me Quote Link to comment Share on other sites More sharing options...
carlo_c Posted June 21, 2016 Share Posted June 21, 2016 Ah you don't have to pull the attributes out, I should have taken the attribute wrangle out actually as you can modify the pscale using the multiplier on the VDB from particles node. It is actually disabled, you can see that from the yellow flag being toggled on. I put it down to modify the pscale before realising it was already accessible on the next node Quote Link to comment Share on other sites More sharing options...
sublune Posted June 21, 2016 Author Share Posted June 21, 2016 ah I see! Thanks dude sorry for the simple questions. I'm just trying to get my head around the basics still P.S. your site is cool! Love the work! Quote Link to comment Share on other sites More sharing options...
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