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Substituting geometry in DOP Dynamics


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Could someone look at my HIP file and tell me if I did this right?

What I have is a colander with noodles. The noodles are made with grain strands. The colander has a a bowl-shaped geometry for collisions. I used a SOP Geometry node to substitute the Colander for the simpler, thick-walled and hole-free collision geometry.

I'm mostly interested in if my DOP network is set up right for what I'm after here.

Noodles.zip

Edited by shawn_kearney
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  • 2 weeks later...

hey shawn,

is your file set to 240 fps on purpose?  are you trying to make a slo-mo?

about the last geo node in your autoDOP, I don't think it's the best way. might be better to simulate with a light version of the bowl, then dopimport it to the real bowl geo and use the dop transforms only.

 

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On 7/8/2016 at 8:22 AM, 6ril said:

hey shawn,

is your file set to 240 fps on purpose?  are you trying to make a slo-mo?

about the last geo node in your autoDOP, I don't think it's the best way. might be better to simulate with a light version of the bowl, then dopimport it to the real bowl geo and use the dop transforms only.

 

Yes. I wanted to control time, that is why 240FPS.

As far importing DOP Transforms, I am guessing that is within the Dop Import Sop?

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