shawn_kearney Posted June 26, 2016 Share Posted June 26, 2016 (edited) Could someone look at my HIP file and tell me if I did this right? What I have is a colander with noodles. The noodles are made with grain strands. The colander has a a bowl-shaped geometry for collisions. I used a SOP Geometry node to substitute the Colander for the simpler, thick-walled and hole-free collision geometry. I'm mostly interested in if my DOP network is set up right for what I'm after here. Noodles.zip Edited June 26, 2016 by shawn_kearney Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted July 6, 2016 Author Share Posted July 6, 2016 hmm. guess I'm on my own here. Quote Link to comment Share on other sites More sharing options...
6ril Posted July 8, 2016 Share Posted July 8, 2016 hey shawn, is your file set to 240 fps on purpose? are you trying to make a slo-mo? about the last geo node in your autoDOP, I don't think it's the best way. might be better to simulate with a light version of the bowl, then dopimport it to the real bowl geo and use the dop transforms only. 1 Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted July 12, 2016 Author Share Posted July 12, 2016 On 7/8/2016 at 8:22 AM, 6ril said: hey shawn, is your file set to 240 fps on purpose? are you trying to make a slo-mo? about the last geo node in your autoDOP, I don't think it's the best way. might be better to simulate with a light version of the bowl, then dopimport it to the real bowl geo and use the dop transforms only. Yes. I wanted to control time, that is why 240FPS. As far importing DOP Transforms, I am guessing that is within the Dop Import Sop? Quote Link to comment Share on other sites More sharing options...
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