Toledor Posted June 28, 2016 Share Posted June 28, 2016 Hi everyone. I'm making a mine themed rollercoaster and i'm wondering how to avoid keyframing animation. I thought about some kind of "rbd path slider constraint" that allows the minecarts to slide, accelerate downhill, slow down uphill and so on... but i can't find the way. Do you guys have any tip on how to implement something like that? Thanks! Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 28, 2016 Share Posted June 28, 2016 sounds like an interesting physics assignment theoretically I guess you could make it follow the curve and add force equal to gravity * direction coefficient - friction. In the direction of the curve Quote Link to comment Share on other sites More sharing options...
Toledor Posted June 28, 2016 Author Share Posted June 28, 2016 I'm trying to make an accurate system but meanwhile i created a cheap and dirty one =D. It's based on a particle system a tube and a ray sop. Take a look if you are interested. I'll let you know if i come up with a better solution. Cheers! slideRnD_01.hiplc Quote Link to comment Share on other sites More sharing options...
3dome Posted July 20, 2016 Share Posted July 20, 2016 I guess chops would be a cleaner way. have a look at slope and area chop. maybe you can figure something out Quote Link to comment Share on other sites More sharing options...
Toledor Posted July 20, 2016 Author Share Posted July 20, 2016 Thanks 3dome. I'll take a look into that! Quote Link to comment Share on other sites More sharing options...
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